Microsoft was very cooperative in releasing PSO 2


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Microsoft was very cooperative in releasing PSO 2, and PSO2 Meseta to enlarge on that, they were thinking about PSO 2 and in supplying us with Agile, their programming program. It is not actually a technical reason -- because in relation to moving the sport over to Xbox, it was not any easier -- but they really supported putting the game on Xbox. It is not that the Xbox is specifically hard, but there were some features that had to be adjusted specifically for Xbox. It was originally developed on PC, so it's relatively simple to bring over to any other system.

We've been waiting so long for PSO two to emerge in the West -- eight decades now -- that it's interesting that you decided to release it first on Xbox One. It is interesting, because the Xbox One is essentially in the previous year of its lifetime as Microsoft adjustments to the Xbox collection X. Did you launch on Xbox One since you understood that the Xbox Series X would be backward-compatible, and that people would have the ability to carry their progress over to another console? Or did Microsoft strategy you because they're hungrier for articles compared to Sony is for the PlayStation 4?

Did that create a great deal of work for your development group? It was not a great deal of work, but the team was surprised by how beautiful the enhancements made the game look. Was it useful to have the ability to develop and optimize for a fixed platform like Xbox One, instead of the myriad permutations that gaming PCs could pose? For the Japanese version it turned out to be a multiplatform release, on PC and PS4, so PSO two was already optimized to provide the best results irrespective of which platform you're playing on. The focus has been more on how to bring out the strengths of the system.

Are you intending any PSO 2-related merchandise or bodily versions for the West? Not currently, however if there is a demand for it, that might change. And when we organize offline events and we want to have a merch table, we may consider making merch for something like that. There isn't really a channel or a way for selling product, but that might change later on so that we could market our Japanese product to our North American users. You have done the Xbox collaboration, where players could unlock an Xbox-branded T-shirt in-game. Presumably you have more crossover content intended like that?

Will you be able to move your character from ship to ship, if your friends are on a different ship than you? It's not possible at the moment, but we have heard this petition from other people, as well, and it is something we anticipate rolling out. It's possible currently in Japan, but even in Japan, you may just transfer servers or move data once a week during maintenance. There's a specific window and frequency at which you can do this, and that will stay the same for can you buy meseta on pso2 the North American region too. When the first PSO came out, online games weren't really recognized yet. PSO altered all that.

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