I gnoring the simple fact that there will always be people who wish to RS gold downplay other people's achievements by copying them 'no-lifers' and'nerds', it is an interesting question, as it takes considerably more time and effort to achieve the same goal at a skill as a pure free player compared to some participant, unless an unfair comparism is created. However, there is a widely used arguement that for skills which make use of money more prominently (such as cooking or firemaking), members also spend some time earning the cash required to buy the raw materials to get power-leveling that skill, which turns the discussion to a"Members earn money quicker thus they invest less time (assuming that time is somewhat equal to money) than a pf2p who earns cash slower. This can find a bit tricky, as mutiple varibles are included, so to clear somethings up, I'll record the points every side has.
P2P-Earns money usually faster. Green drags, various skills like slayer, and also a larger sum of cash to merch with grants them an advantage over pf2ps. Has faster training approaches avaliable to them. Burying large bones is peanuts in comparison to gilded altars. So capable to achieve a 99 in abilities that make usage of cash over other abilities.
PF2P-Earns money slower, the speediest way (short of merching), will most likely be mining rune rocks, which is pretty slow and insecure, or chopping stuff (be it yews or cockroach soldiers). On a hourly basis, a PF2P would earn less doing the quickest money making method compared to some P2P which likewise does the fastest money making process. Generally has slower coaching methods avaliable. I use the word normally because a few members do train in f2p locations like SoS Red lions or Cockroach soldiers, which reduces their pace but sets them in precisely the same level as pf2ps. However, on the whole, there's a reason why people near a 99 head directly for associates, as it enables them to gain experience at a greater rate in comparison to being a free player. Given that each of the varibles are the same, it's expected that a pf2p will get a 99 in a much slower speed than a member. A member who trains range would be able to achieve a 99 much quicker, as he has more choices avaliable to him for leveling fast, but in training mining, he would have a much smaller edge over a pf2p until the higher levels, as irregardless of if or not a participant is a part or not, he'd have to compete with other people for ore rocks, at least before rune. It's a similar question to whether individuals who achieve gold medals in the ParaOlympics should be respected more than those who achieve gold medals in the Olympics, as people who collaborated in the ParaOlympics had to overcome physical disabilities to snag that medal. However, to decrease the importance of the person who attained a gold medal will be unfair, as he had to conquer additional physically fit rivals to find that gold medal. I'm curious to hear other people's thoughts concerning this question, since it appears to me that pf2p's who undergo a skillcape are treated just like'gods' ("OMG YOU GOT A SKILLCAPE) while associates who undergo the exact same skillcape have been given a tap on their minds ("Oh you got a skillcape, how cute.
I am a Summoning tank, even in desperate need of charms. They take too much time to get in my, and I don't have any friends willing to lootshare theirs. So, I'm offering to buy OSRS gold cover (per Charm). I would prefer if we can take action at the Chaos Tunnels, since it's all multicombat and has a vast array of monsters. I'd prefer to lootshare from these creatures: Ice Giants/Ice Warriors - Readily one-shotted using melee, really superior fall% of Gold Charms.